THERE ISN’T ENOUGH LIFE ON THIS ICE CUBE TO FILL A SPACE CRUISER
Booper, Get Home! » Devlog
NEW Year – NEW focus.
And a New Years Resolution: get a demo OUT.
I’m scrapping the level beyond the Socks Quest Castle in favor of a mechanic that does work – my ‘kaboing’ that is inside the caves. I had this flower-esque level I sculpted in Oculus Medium floating around, moved my Bad Plants to the various platforms and started adding ‘kaboings’ to them.
Here is a sample of gameplay – ignore the little cubes when he lands, those are placeholders for his landing spots, easy to see; easy to move:
One of the ‘mechanics’ people seemed to love at GDEX was the ‘whoa’ feeling from making a big jump off the giant steps leading to the clock and this (hopefully) will add more to that feeling.
Files
booperdemo.zip 341 MB
Jan 21, 2018
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Booper, Get Home!
A VR game based on kids drawings
Status | In development |
Author | Fletcher Studios |
Genre | Platformer |
Tags | artgame, Non violent, Virtual Reality (VR), Walking simulator |
Languages | English |
More posts
- Vote for my Game!Nov 01, 2020
- Quest version available!Nov 01, 2020
- New build uploadedMar 03, 2020
- It had begunMay 09, 2019
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